Hand tracking first became available on the Oculus Quest back in late 2019. Out of enthusiasm for this new input method, I published a demo of Cubism to SideQuest with experimental hand tracking ...
Alongside the announcement that Quest 2 is getting upgraded controllerless hand-tracking which improves robustness, Meta revealed that it had given select developers access to the tech ahead of time, ...
The newest Quest update, v56, has a number of welcome upgrades. The newest Quest update, v56, has a number of welcome upgrades. is a senior reporter covering technology, gaming, and more. He joined ...
Meta Quest 2 developers have experimented with VR hand-tracking for several years. Between solving puzzles in Cubism to fantasy adventures in Eolia, VR headsets can provide some unique experiences by ...
Owlchemy Labs revealed a new, unnamed project at Gamescom today — a VR-based multiplayer title that features controller-less hand tracking. The company revealed the title in a short teaser trailer ...
A good VR experience can make you feel like you could reach out and touch things in the virtual world. You can't of course, but the Oculus Quest is getting you one step closer with full hand tracking ...
Meta's VR hand tracking has come a long way in two years. The company has upgraded its Presence Platform hand tracking support for Quest headset apps to allow considerably more natural gestures, ...
Kinect-like light-field technology could replace PlayStation Move controllers. since people are going to be using VR in small and oddly shaped places it makes sense to get the environment readings ...
While AI-powered cameras often track objects or people, their underlying computer vision technology can also be used to digitize the positions of a person’s limbs — an application that is becoming ...
It's been nearly three years since hand tracking first came to the original Oculus Quest VR headset, but the second generation of the feature has so far been limited to the Meta Quest 2 (formerly ...
Posts from this author will be added to your daily email digest and your homepage feed. The alleged design also appears to borrow cues from a variety of other Apple devices, including swappable Apple ...
For years I've had an idea for an Elder Scrolls type of game, where your mage/sorceror/magic user casts spells via a type of sign language, similar to how Doctor Strange does in the MCU. But doing so ...
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